Token Economy Systems
A behavior
modification approach largely
ignores the
relationship between a behavior and the
variables
maintaining it and, instead, attempts to
alter behavior
by superimposing new contingencies of
reinforcements
and or punishment (Bijou & Baer, 1978;
Repp,1983).
“Much of the behavior modification work
that is
conducted with exceptional students involves
the use of
reinforcements to strengthen various target
behaviors”
(Morris,1985). A token economy is
frequently used
in behavior modification. It involves
awarding
tokens, chips, stickers, check marks, points
or other
items/markings to students/adult who
demonstrate
desired behaviors identified by the
teacher or the
person in charge. Today, token
economies are an accepted, widespread, and effective
all-purpose
treatment in which the control of
aggressive
behavior has been demonstrated in group
homes,
self-contained classrooms, community youth
centers, day
schools, psychiatric hospitals and
residential
placements(Maheady, Rosenberg,Wilson,&
Sindelar,1997).
According to Madsen& Madsen(1998),
token economy requires two components: tokens and
back-up
reinforcers. A third component is specified
contingencies.
Other behavioral techniques such as
response-cost
or time-out can be integrated into the
token system
(Maheady,Rosenberg,Wilson&Sindelar,1997).
A token is used to “buy” food items, special
privileges,
special activities, etc. Students may
also receive
tokens for promptness, appropriate
interpersonal
relationships, for positive attitude to